September 28, 2020

The Roll Playing Guys

A podcast determined to explore the world of table top rpgs

Wrath and Glory Art

Wrath and Glory cover

Wrath and Glory

Wrath and Glory

General Concept/Setting: 

Spencer: The setting alone and concept is reason enough to play this game. I think for pretty much anyone, this game would be super appealing. For those who are die-hard Warhammer fans (you know who you are), this game can go down as deep a rabbit hole as you’d like. For those who haven’t heard of that or don’t have interest in dedicating their life to that religion, the game is still appealing as a harsh grim-dark futuristic space setting. The universe is also big enough that you can create your own story without having to refer to the incredible groundwork that has previously been laid by fans and writers alike.


Learning Curve: 

Spencer: This game is really difficult to learn and feels almost like the creators are trying to stop you from understanding it. The format/ layout of the book is so obnoxious and nonsensical that it takes forever to understand even where to look. The glossary (which should be as robust as possible for any TTRPG over 100 pages) is a meager 1 page, leaving out some of the most basic actions/ concepts. The core mechanics of rolling a pool of d6’s is easy enough, but the specific moves take forever and a half to learn. This can be appealing to some, which is why I didn’t rate it lower. The appealing part is that there are some sweet nuggets for those willing to invest time into learning this.


Character Creation:

Spencer: Without the character creation guide Tyler put together, this game’s creation is incredibly difficult. There are some useful tables to explain spending points, but they could be dramatically improved by someone who understood how tables and charts work. The creation process feels disorganized. While it provides “steps” on how to do it, they constantly say things like ” see next section for details” and don’t give you any useful information.



Spencer: While there are a lot of archetypes available to choose, there is major overlap in what they do. It feels like no matter what archetype you choose, you could easily play the same character with a different race and archetype and be essentially the same. The balance of the game plays hard against it as all characters feel equal because all characters feel pretty much the same.



Spencer: While this may seem like a controversially high number, I think combat is where this game is the best. They emphasis on tactic as opposed to brute force and routine attacks is what makes the game so fun. This is one area where the complexity of the rules really play to the games favor. I love the fact that there is so much debate/ discussion over each move. It isn’t the simple “I shoot my gun.” The system of soak, shock, and defense are convoluted, but pretty awesome. This game fully embraces the fact that being hit is different from taking damage and going down doesn’t mean death.



Spencer: As opposed to a lot of other TTRPG’s, this game uses most all of the skill checks. Sure there are some that are more useful than others (tech check and perception), but the other skills are actually used. It is refreshing to see a game have ideas actually mean something.


Gameplay–Role Playing:




Spencer: Again, like I said with balance, the role playing of this game seems too even to the point that it gets lazy. Unless you have a great gang to play with, the game doesn’t offer a whole lot more for you to use. The only caveat is if you know the Warhammer universe already.



Spencer: With the game going out of print, the cost of the game is high. The book is so long that you’d hope to get something useful for the price you pay, but mostly it is frustration. I sincerely hope the reboot of this game blows this out of the water because this original version of Wrath and Glory is a difficult purchase to justify for a casual gamer.



Spencer: I think this game provides a lot of potential to be played continuously. That is more due to how broad the universe is and the complexity of the rules rather than anything the game provides in terms of leveling up. You’d have to change your campaign a lot, but I see this as a game that is sustainable and could be played a lot once you buy it. I hope you’d play it a lot or else that’d be like $70 down the drain!


Overall Score:

Spencer:While this score may seem high, I think it makes sense. For those rule lawyers and interested in heavy reading, the game has a lot of potential to be fun. For those who love the universe, this is probably a game you’d look to add to your collection anyway. For casual gamers, I’d definitely steer clear. It is a pretty interesting game and the strengths of it lie in combat. To be a better game, the organization of the rule book has to be fixed, the rules need to have better examples or at the least be re-written, and the universe should be explored more.



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